This makes it easier to track parts of your mod when they are mixed in a load order with dozens of others. Your naming convention should have a purpose, be simple, and whatever you start with you should maintain throughout the entire project. Confusing names are just confusing, even for you later on. Sometimes beginners think these names need to be uber technical, "Cause if it's not hard it's not modding" In modding there are naming conventions when creating new IDs and they are as varied as the modders and developers who use them. Type in a name for your cell, for this tutorial I have called mine aaDRTutorialInt01. The Cell Window will open, just Right-Click on the first cell again and this time choose NewĪ smaller window will open asking you to assign an ID name to the new cell. Right Click on one of the first cells in the list of interiors (AbandonedPrison01 for example) and select Edit. You'll note that the default worldspace on the cell view window is Interiors, that's exactly what we want. It's time to start our first house interior by creating a new cell to work in. Click the Save icon on the main toolbar and name your plugin: CKBasicsTutorial With the Skyrim.esm loaded in the CK, the first thing we want to do is SAVE to create an active plugin for this session. The trouble is the new mod will only work if you have both mods installed and this is not a technique you want to use when creating mods for release. Beginners are sometimes tempted to load their favorite mods as well and add things they like from them to their own mods, this is called mod sniping. Smarty Says: When you open the data folder to load a file you will see all the plugins from your data folder appear in the list. If not, bring up the CK then go ahead and load the Skyrim.esm now. If you are starting this class right from the Introduction you may already have the Skyrim.esm loaded in the CK. Now that you've had a look at where your tools are and what they're for we're ready to make our first mod. T: In NavMesh Mode toggles Select Triangles LMB (with nothing selected) select multi-objectsĪrrow Keys: Move the selected object Left, Right, Up and Down.ī: In Exterior Toggles Cell Grid Borders On/Off CTRL d: copy and paste in present position (duplicate)
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